Talk:Class Changing/@comment-84.133.209.134-20160624063202/@comment-84.133.209.134-20160626083837

Hehe thats the conclusion i came to in the end too. ^^"

Pity for the Penetration Skill so you actually "just" learn Confine + Skill token getting a Ranger swapped in to Class Changing (just is good - it is pretty powerfull taking down strong foes or overleveld enemys while ambushing).

Class changing order for these 2 front row offtanks will be (starting on Samurai to get an early game help):

Samurai now 21 (not needed, 13 is enough) > Ranger 13 > Dancer 14 > Fighter 15 > Knight 21 > Ninja

My Knight build as far as i did my theory crafting yesterday goes like this:

Knight 21 (gettin' the crit immunity before class changing) > Dancer 14 > Fighter 15 > Ninja 15 > Cleric 19 > Knight

Idea behind that is gettin' some Cleric power to help out if it's gettin' tough, not mainly healing but maybe buffing with Hit / Avoid or the Holy Shield (<- yeah it does not stack but gives the Cleric room to actually Heal ^^")

Thus so far was pretty fun talking to you and theory crafting over some hours! :D

Yet i came across another idea.. you won't gain Skill Points till reaching your actuall next lvl BUT thinking of my magical party Members i couldn't get past the idea, what if the bonus SpE (+1 per lvl Wizard, technically +0.5/lvl as Cleric) still gets added each lvl you make even whilest decreasing your lvl via Class changing?! Wouldn't it be possible to create a huuuge SpE Monster by massive power farming? :D For example going lvl 30 as Wizard, swapping to Ninja and immediately get back onto Wizard again (than lvl 7) and grinding all the way up again to generate extra SpE, enhancing your power to DESTROY THE WORLD!

Ok thats kinda over exaggerated but you get the idea. ^^"

Any conclusions?

Greetings Asco~