Wizard

Class Skills

 * Magic Weapon adds a "half step" (single circle) Anti-Spirit effect to party members' attacks. Normally spirits cannot be damaged effectively, so this enables normal damage. It stacks with a weapon's innate attributes and Dark Chivalry, adding up to a max of 50% extra damage (double circle).
 * To clarify, High/Master Cast use the normal amount of MP, but 2-3 times in a row; there is no major penalty for using either of these. These can be useful for rapidly stacking debuffs.

Spells

 * Force Chime increases the average level of encountered enemies, which can be useful for gaining experience more quickly, or for finding stronger equipment.
 * Force Hide lowers the rate of random encounters and also lets the party walk past non-random encounters (the flaming pillar faces). Cannot be used simultaneously with Force Chime.
 * Force Break nullifies ALL magic effects on the target(s), whether buffs or debuffs. It will also cancel any of the party's Divinity effects unless Force Guard (Cleric spell) is used.