Samurai

Class Skills

 * The English version(s) of the game claim that the Slash skills increase S-range weapons to M, but this doesn't actually seem to be the case. Actually, the target range of Slash is determined by the longest range weapon the Samurai is holding; a Samurai holding two S-range weapons can still only attack the first enemy row, but with an S-range weapon and an L-range weapon (like a throwing knife), the Samurai can Slash any row with both weapons.


 * The Carnage skills will only work properly if the enemy can counterattack. If a Samurai uses a bow and the target cannot counterattack, the Samurai will only attack once. Furthermore, enemies will counterattack even if they're stunned or sealed.
 * Carnage skills only end when the Samurai takes damage, so active and passive skills like Holy Shield or Cicada Shell can help enable longer attacks.

Roles and Class Strategies
The Samurai is a bit of an odd fighter with limited equipment selection and seemingly limited unique skills: Dual Wielding, Slashes, and Carnage.

Slash alone will probably help guarantee a spot for a Samurai in most peoples' parties (or at least as a class change), simply because being able to attack multiple enemies for no MP/HP cost and without the need of Concentration is a great boon. It can also be used with any weapon, making it great for a back row archer.

Dual Wield is great offensively, but can also be used in a supportive role. Many katanas, light blades, and claw weapons have additional effects that can silence, paralyze, knock out, or even outright kill (critical) enemies. These weapons also often hit multiple times, and in combination with Dual Wield and perhaps the Ninja's Assassin Dagger skill, a Samurai can Slash 2/3 multiple rows of enemies for many chances to kill or hinder enemies.

Carnage skills are risky to use, given that the Samurai opens themselves up to an often nasty counterattack. However, the Samurai is often built to be evasive since the most effective Dual Wielding requires 25 AGI, and the presence of stackable Avoid buffs as well as a few enemy -Hit debuffs can potentially make the Samurai into a single-target killing machine, useful for quickly taking down treasure chest guards or bosses.