Ranger

Class Skills

 * Hunter's Eye works even on Bosses, as long as the Ranger is not dead or stunned. This can be very useful when deciding whether to flee or go all-in to take down a target.
 * Confine is one of the few skills in the game that can reduce enemy Hit.
 * When dual-wielding, if an L-range weapon triggers Penetration, the S- or M-range weapon in the other hand will also penetrate.

Roles and Class Strategies
The Ranger, quite obviously, specializes in ranged combat. While seemingly lackluster at first, they have a number of useful benefits:

They can use Bows immediately at level 1, and soon afterwards they receive a damage bonus to Bows, as well as useful unique skills like Hunter's Eye and Confine. Unlike a Knight's Chivalry skills, bows can hit any range much more safely, and unlike magic spells, they require no MP.

Furthermore, Bows can be used with most attack skills like Samurai Slashes, Fighter Rushes, and Dancer Steps. High Concentration combined with any of these skills can enable a Ranger to consistently fire a barrage of high-damage skills against distant targets with the additional damage bonus of Long Range Shot. Used in this way, a Ranger can be a great supplement, or even replacement, for a back row damage-dealing character.

To avoid interrupting High Concentration, the Ninja offers a passive Avoid boost, Cicada Shell (chance to negate damage), as well as Hide, which also negates one attack. While Hidden, the Ranger/Ninja can use High Concentration, Snipe, and Confine without being revealed, and also has the option of using the Ninja's defense-ignoring Assassination.

High Concentration can also be used for other classes that use Concentration, although it may be harder to maintain High Concentration in the front row.