Talk:Class Changing/@comment-84.133.209.134-20160624063202/@comment-84.133.209.134-20160625161918

@ Softcorps

I just came across this game (sadly right before summer sale started) and it consumes me so far! :D

Great game eventhough I just made it to the Mausoleum of Flames /- the Sea and Underground Ghost Town. I started to search in the world wide web for informations since thats the way i approach various games and am now doing mind games on how to improve my setup.. Right now (my 2nd safe state because first impressions allways teach you better) my Group has all the same lvl (no one died *yet*) and i switched from the previous one (first comment) to this setup: > Knight / Samurai / Samurai <> Ranger / Wizard / Cleric < everybody lvl 19 without class changes done.

I've read the updated page to class changing and find it really helpfull thus far but maybe you can give me some individual constructive criticism about my over all build, if you don't mind (or others who stumble accross).

My 2 Samurais shall be off tanking dps machines in my front row; therefore here are the classes i think beeing an evolution for their strenght > Dancer lvl 13 > Ninja 15 > Knight 21 > Fighter 13? o. 15? > Ranger 13 for Penetration or 28 for High Concentration??

On which shall i end? Fighter for an decent HP growth or Hunter with a round overall stat growth + good base Hit (sparing me the lvling path and putting a Bow/Special Weapons in their 2nd weapon Slot) or dump ranger for either getting back to Samurai or put a Cleric inbetween to generate mana so my 2 backline mages can swap mana if needed, ending on.... Fighter i guess?

Sry for the wall of text about simple(?) mind games for just one Character Build (eventhough it means two for my playthrough each one copying exact the same things :D) but as mentioned, some constructive criticism would help a lot!

Before it drowns inbetween all this, thank you very much for working on this wikia. I appreciate it!