Template:Weapon Table Reference


 * Rank: Relative ranking of an item compared to other items in game. Number is not shown in-game. (More details)
 * Unique items are in bold and have their letter rank in gold in-game. They can only be found once, but can be given to the Mumic to be "re-rolled" for better bonuses.
 * Attack: Attack power x number of attacks
 * Rng: Weapon range; S can reach one row, M two rows, and L has no limit.
 * Hand: Main hand weapons can be equipped in the main hand, and in off hand with the Dual Wield skill. Off hand weapons can be equipped in either hand. Two-handed weapons restrict use of a shield.
 * Bonus: Stat bonuses or penalties provided by the equipment.
 * % DR: Damage Reduction (Absorb); reduces incoming physical damage
 * % RES: chance to avoid status ailments like Poison
 * % SpD: Spell Defense
 * % SpE: Spell Enhance, or spell power
 * OL: Bonus to the open locks/trap identification skill
 * ID: Bonus to the item identification skill
 * HP: Bonus HP regenerated per combat round or step taken in the dungeon.
 * Attributes:
 * Elemental attributes are listed first, if applicable. These weapons will do more or less damage depending on the target's element:
 * Fire weapons: more damage vs. Earth, less damage vs. Water
 * Water weapons: more damage vs. Fire, less damage vs. Thunder
 * Thunder weapons: more damage vs. Water
 * Enemy race/type bonuses: A double circle (◎) means +50% damage, and a single circle (○) means normal damage in the case of Spirits and Immortals, who normally cannot be hurt with plain weapons.
 * Status ailments are listed last, if applicable. The weapon has a chance to inflict these statuses depending on the user and target's LUC, RES, and number of attacks made.
 * Stat Req: Character stats required to equip the weapon. Stat-boosting accessories can be used to meet these requirements.