Talk:Underground Ghost Town/@comment-6359663-20160703105142/@comment-28903880-20160703125557

At this point in the Game you should be able to pick up an anti immortal Weapon like Deadmans Lance +12~ or something like that. I had dual wielding Ninjas (around lvl 16-17) with Polearms skilled.

As you say, prepare an easy Battle, leave one harmless Enemy alive and buff up with Highcast / Mastercast multi Hit /-Avoid and be sure to cast your Holy Weapon. As he arrived, he swapped with the remaining Enemy to the front and I took the opportunity to use X Charge 2 (Wizard with a Rod to Confuse, same going for Cleric on Special Weapons [Snake Boomerang FTW] to confuse or daze him). All out Attack, Mudal got unconscious and next Turn he was released of his Blood Crystal > Dead, deader, Mudal! :P