Template:Armor Table Reference


 * Rank: Relative ranking of an item compared to other items in game. Number is not shown in-game. (More details)
 * Unique items are in bold, and have their letter rank in gold in-game. They can only be found once, but can be given to the Mumic to be "re-rolled" for better bonuses.
 * Bonus: Stat bonuses or penalties provided by the equipment.
 * % DR: Damage Reduction (Absorb); reduces incoming physical damage
 * % RES: chance to avoid status ailments like Poison
 * % SpD: Spell Defense
 * % SpE: Spell Enhance, or spell power
 * OL: Bonus to the open locks/trap identification skill
 * ID: Bonus to the item identification skill
 * HP: Bonus HP regenerated per combat round or step taken in the dungeon.
 * Attributes:
 * Elemental attributes are listed first, if applicable. A character will take more or less damage depending on the damage type:
 * Fire armor: strong vs. Earth, weak vs. Water
 * Water armor: strong vs. Fire, weak vs. Thunder
 * Thunder armor: strong vs. Water
 * Earth armor: weak vs. Fire
 * Enemy race/type bonuses: A double circle (◎) means 50% less damage taken from an enemy type.
 * Stat Req: Character stats required to equip the armor. Stat-boosting accessories can be used to meet these requirements.